TileNosh
A top-down pixel-art view of a forested TileNosh world, dotted with sand, water and grassland biomes.

TileNosh

A persistent, browser-based, MMO.
Start alone on a stone-age planet. Climb through human history into space. Dial through ancient gates to other worlds — and find you’re not alone.

Manage production chains, progress through ages and try not destroy your planet.

Design pillars

When pillars conflict, the higher one wins.

Stone to Rocket

Start with leather hut and stones and survive long enough to reach the stars.

Meaningful persistence

The world keeps running when you log off. Decisions cost real-world time. “One more login” pressure is the core hook.

Productive flow

The joy is watching a system you designed run itself. Automation is a reward, not a cheat.

Legible progression

You should always be able to point at the next thing. Ages give long-horizon goals; queues give short ones.

Shared galaxy, personal planet

Your home world is yours — safe enough to invest in. The galaxy beyond the gate is where risk and trade live.

Complex tech tree

Progress through complex, branching tech tree, find interesting technology combinations.

Readable at a glance

A player arriving at work with 90 seconds to spare should be able to queue something useful and log out satisfied.

Many ages, one civilization

You wake in a savage Stone Age. Climb. There are no seasons and no server lifetime — the game runs forever.

  1. I

    Stone

    Fire, foraging, an impossibly expensive gate.

  2. II

    Bronze

    First smelting chain.

  3. III

    Iron

    Standing armies.

  4. IV

    Classical

    Writing, currency, empire-scale logistics.

  5. V

    Medieval

    Masonry, steel, universities.

  6. VI

    Industrial

    Steam, chemistry, mechanized production.

  7. VII

    Atomic

    Electricity, the grid as a constraint.

  8. VIII

    Information

    Computing, materials science, gate stabilizer.

  9. IX

    Space

    Orbital habitats, ships, 8- and 9-symbol address tiers. Find out where the precursors went.

  10. X

    TBD

    There will be more ages, some more granular in early stages, some after space.

Where we are

I have the idea, half of the basic functions of the game engine. Lot of hype and goal to make a browser game I would love to play.

There is map generation via noise, map view in browser, basic building actions, very basic activity loops.

Many ugly pixel-art images that I made, but I made them with love ♥️

A playable build isn’t public yet. When it is, it’ll show up at one of the URLs on the right.

Status

Release
game.tile-nosh.xyz (soon)